AI Insights · Timothy · April 2024
Q1 2024 Performance of Top Hack and Slash Apps in France
A glance at the first quarter of 2024 shows varying performances for leading Hack and Slash games in France. Sensor Tower provides insights into the trends of downloads, revenue, and active users for these apps.
In the first quarter of 2024, the Hack and Slash category has seen an interesting array of performances across top applications on the unified platform in France. Sensor Tower's data offers a look into how these games have fared in terms of downloads, revenue, and user engagement.
YunChang Games' Devil May Cry: Peak of Combat launched in January and saw an impressive initial download figure of 36K, which gradually tapered to 711 downloads by the end of March. Revenue peaked in the second week at around $29K but followed a declining trend, settling at approximately $5K by the last recorded week. Weekly active users reflected a similar downward trajectory, from 35K in the launch week to about 10K by quarter's end.
FAIRY TAIL: Fierce Fight by Skyline Games had a late entry in the quarter with its release at the end of March. It amassed over 26K downloads and approximately $9K in revenue in its debut week. However, data on weekly active users was not available.
Netflix, Inc.'s Hades - NETFLIX also joined the fray in March, with downloads starting at 13K and halving to 5K by the following week. Despite the drop, weekly active users increased from 11K to 13K. Revenue, while present, was minimal, peaking at $47 in its first week.
Netmarble Corporation's seasoned MARVEL Future Fight showed consistent performance throughout Q1. Downloads saw a spike in late January at 7K but generally hovered around the low hundreds each week. Revenue saw fluctuations, with a notable increase to $7K in the last week of March. Active users fluctuated, with a peak at 23K and ending the quarter at around 18K.
Lastly, miHoYo Limited's Honkai Impact 3rd experienced a revenue high of $24K in the first week of March, with weekly downloads ranging from 850 to 1.6K. Weekly active users showed a slight decline over the quarter, starting at around 10K and decreasing to 8K.
For more detailed insights and data on the performance of these applications, Sensor Tower's platform holds a comprehensive analysis.